Generations:
Meetings Per Generation:
Lifespan:
Player A Reward If:
Both Cooperate:
Both Defect:
A Defects, B Cooperates:
A Cooperates, B Defects:
Game Structure:
Random between and within rounds:
Random between rounds, structured within rounds:
Random between rounds and within rounds, but players remember and recognize their opponents
Model
Initial Population
Results
Tit for Tat
Tit for Two Tats
Suspicious Tit for Tat
Naïve Prober
Remorseful Prober
Naïve Peacemaker
True Peacemaker
Soft Grudger
Grudger
Pavlov
Adaptive
Gradual
Always Cooperate
Always Defect
Random